LOTS OF LIKES
LOTS OF FOLLOWERS
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Winner 2010 IGF Seumus McNally Grand Prize
Winner 2010 IGF Excellence in Design
Destructoid's PAX Prime 2012 Winner: MUST. PLAY.
Monaco in the Press
Richard Lemarchand - Lead Designer of the Uncharted series: "I am here to tell you that it is EVERY BIT AS AWESOME AS YOU HAD HOPED"
Destructoid: "Personally, this was my favorite game at PAX and you owe it to yourself to put Monaco on your radar."
Games.on.net: "Not only is this the most fun you’ll have in gaming this year, this is one of the best co-op experiences I’ve ever played."
Kotaku: "Later this week, the indie game Fez will be released, and so we’ll need to give some new game to title of Coolest-Looking-Indie-We-Can’t-All-Play-Yet. I submit that Monaco, the co-op heist game from Andy Schatz, is the game for this throne."
Game Informer: "[I] was instantly entranced by the stylized approach to cooperative stealth through the lens of a classic heist film"
RockPaperShotgun: "IGF winning heist game Monaco... is fairly brilliant"
DIYGamer, The Best of PAX: "Monaco won the 2010 IGF’s main prize because of the unique co-op gameplay that is, quite possibly, the best co-op ever."
Motherboard.tv: “I haven’t had this much fun with 4-player co-op since The Behemoth’s Castle Crashers came out in 2008, and I suspect very deeply that Monaco is going to be this year’s breakaway indie hit."
Bytejacker: “This is one of the most fun co-op experiences I’ve ever played.”
4Player Podpast: "It's my favorite game of the show. - PAX East 2012"
XBLAfans: “We are sorely hoping for this award-winning game to steal our hearts and money soon.”
PC Gamer Magazine: "Dramatic co-op and four-player heists -- inside this pixelated floorplan is the best indie game we’ve played in 2010"
The Atlantic: "Nearby sat a four-player diamond heist game called Monaco, a festival award winner designed entirely by one person. It looked like a one-man show, what with its simple, pixelated looks, but the award-winning game's teamwork and suspense made it my favorite PAX game."