Press Kit

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Winner 2010 IGF Seumus McNally Grand Prize
Winner 2010 IGF Excellence in Design
Destructoid's PAX Prime 2012 Winner: MUST. PLAY.

Monaco in the Press

Richard Lemarchand - Lead Designer of the Uncharted series: "I am here to tell you that it is EVERY BIT AS AWESOME AS YOU HAD HOPED"

Destructoid: "Personally, this was my favorite game at PAX and you owe it to yourself to put Monaco on your radar." "Not only is this the most fun you’ll have in gaming this year, this is one of the best co-op experiences I’ve ever played."

Kotaku: "Later this week, the indie game Fez will be released, and so we’ll need to give some new game to title of Coolest-Looking-Indie-We-Can’t-All-Play-Yet. I submit that Monaco, the co-op heist game from Andy Schatz, is the game for this throne."

Game Informer: "[I] was instantly entranced by the stylized approach to cooperative stealth through the lens of a classic heist film"

RockPaperShotgun: "IGF winning heist game Monaco... is fairly brilliant"

DIYGamer, The Best of PAX: "Monaco won the 2010 IGF’s main prize because of the unique co-op gameplay that is, quite possibly, the best co-op ever." “I haven’t had this much fun with 4-player co-op since The Behemoth’s Castle Crashers came out in 2008, and I suspect very deeply that Monaco is going to be this year’s breakaway indie hit."

Bytejacker: “This is one of the most fun co-op experiences I’ve ever played.”

4Player Podpast: "It's my favorite game of the show. - PAX East 2012"

XBLAfans: “We are sorely hoping for this award-winning game to steal our hearts and money soon.”

PC Gamer Magazine: "Dramatic co-op and four-player heists -- inside this pixelated floorplan is the best indie game we’ve played in 2010"

The Atlantic: "Nearby sat a four-player diamond heist game called Monaco, a festival award winner designed entirely by one person. It looked like a one-man show, what with its simple, pixelated looks, but the award-winning game's teamwork and suspense made it my favorite PAX game."